>< V >< replied to Invasions are kinda dissapointing? August 16, 2021 @ 12:46:34 pm PDT

Originally posted by Sabaithal:
Personally I'd be in favor of an invasion rework. IE, instead of it triggering randomly, it triggers based on how much damage you have done to an enemy type (kill enough fulings, they eventually decide to strike back).

And they aren't timed either, they should leave whenever they are either all dead, or have caused enough destruction, and either killed the player or forced them to retreat in addition to that.

I like this idea, that you would be forced to deal with them. Even though they still won't get into my base, at least there is a threat again, because I might die having to get rid of them.

I would also support a raid red circle that is vastly larger than what it is now. Or at least, to continue to check for spawn points until one is found. If one understands the game mechanics, that enemies don't spawn in water, on steep surfaces or within the range of a workbench, then it's quite easy to block an entire red raid circle from creating any spawns at all.
8:13 pm, August 16, 2021
>< V >< 0 comments 0 likes