Trakehner replied to We need a leveling up system July 24, 2021 @ 12:40:18 pm PDT
I am going to say it this way. Right now players do not level up. I know we have levels in different stats, but I have found that a person with 1 level in a stat and 40 levels in a state are nearly equal if they have the same gear and food. For that reason alone i am comfortable saying players do not level up and we should.
As of right now, player do not gain stamina, health or damage in any way sharp or form other than gear and food. Which makes any player that dies a level 1 player. It doesn't matter what level your skills are at if you loose all your food and your gear.
I think this could be fixed by either giving players a stat for health and stamina, or giving players an increase in heath and stamina the first time they beat a boss.
It is so frustrating to die and then have to try and claim your gear if you die in a burrow if you don't have extra gear. Before you tell me to make spare gear, you already know we don't have enough inventory space to pick up our old gear if we have new gear.
Simply having a basic leveling system that increases our health and stamina are needed in my opinion. A system that increases damage would be nice.
........lol.
No, just no.
This isn't an MMORPG. Speaking of..I played EverQuest, on dial-up. Dying in EQ, Not only were you naked and have to do the same and get to your gear back off your corpse, you also had a time limit before your stuff would simply disappear.
On top of that, if you had just leveled and died, you lost a level and the new gear you were just wearing is no longer available until you get the level back.
You gain more stamina or health based on the combination of foods you use. You get more damage via a boss power, and by your choice of weapons and what particular mobs you are fighting.
People are so coddled these days. It's really fine as it is.
8:13 pm, July 24, 2021