Angrybeard replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 12:18:42 pm PST

Yeah, problem is that biomes don't change the further you go from spawn, no unique POIs, enemies etc. no advancing difficulty. Also, same applies to dungeons. And some biomes even feel incomplete. For example, see all that content we got in Mistlands which makes previous biomes feel mediocre ("shows plains"). Also, every biome has the same mob pattern (thing..., thingBrute..., Troll...) which feels repetive/expectable. No alternate ways to get X resource, no QoL changes as you progress. No dynamic gameplay, in general. Ofc, the game can be good for what you paid, but when it launched devs were a lot more active and comfortable with adding more stuff than its now....
9:13 pm, December 23, 2022
Angrybeard 0 comments 0 likes