Flare |UKCS| replied to the abomination ignore the walls January 22, 2022 @ 11:14:27 am PST

Each collision has a CPU cost, the game already suffers from CPU overload, calculating player built objects to each enemy entity attack would sack the CPU more, I understand the frustration but as this game uses a general engine that is not focused on a specific game, it would mean too many CPU cycles get used for too little gain... unfortuanatly.
3:13 am, January 23, 2022
Flare |UKCS| 0 comments 0 likes