thomas_1611 replied to Seeker Raids should only target players who have defeated Yalguth March 14, 2023 @ 11:02:29 pm PDT
Thanks for the input.
Some guys can play more than others. Some are happy to take a long time in the early stages while others want to move on and explore. The game should allow the different play styles to co-exist.
Maybe you know more than I do about how this is coded, but I don't see how the entire thing would need a re-write. If the raiding system can check for proximity to workbench, then why not also check a tag on the player which holds a 'max boss killed' attribute (or a list of each boss killed), which would in turn limit the pool of possible raid types? 'Allowed raid types' clearly is a value which is checked at raid time. Would it really be that involved to modify the function to check the player's max boss kill? Currently the raid-type pool is a server attribute, but perhaps it could be made a player attribute instead? There's no possible way for them to code that into the game without redoing the entire system.
If you have a server for multiple people to play on, you should never kill bosses unless it's as a group, and you must all be mindful of each other's progression and gear.
Some guys can play more than others. Some are happy to take a long time in the early stages while others want to move on and explore. The game should allow the different play styles to co-exist.
6:13 am, March 15, 2023