Gisbert replied to Why the Mistlands Hate?: An Honest Review of Mistlands Reviews December 16, 2022 @ 5:54:18 am PST
The devs put much love into Mistlands, it's beatiful designed and the mist itself is well done in my opinion. I like the idea of the concept. I like many things a lot. Technical it's the best biome the game has to offer. Mistlands is, at most, moderately difficult if you're fully geared from endgame before it launched.
Mist is almost completely negated with pre-Mistlands gear, unless you're trying to fight at very long range in a large mist cloud.
Movement through the rough terrain is negated as soon as you craft the new crafting stations and get the new cape - as it should be. Terrain has never been a challenge 90% of the time, so it's a welcome experience.
I'm playing on a map with 1 other player, we finished Mistlands in a 3-day weekend. It's only difficult if you expect to walk in like it's Meadows 2.0 or something.
If you don't have *proper* gear, including good food, stamina mead, and health mead, then yes, OBVIOUSLY Mistlands is going to destroy you. And using Bonemass buff if you see anything with stars. Choosing to play the game without using 50% of the tools provided by the devs means *you are choosing* the most difficult experience possible - and then coming here to complain about it lol
I didn't feel the difficulty level was much higher. I understand the complaints and what their arguments are, but it's all something that could be balanced.
What I hate about Mistlands is that I can't love it. I can't enjoy all of these things, because for me the whole biome, grind, progress, additions break with the previews game to much. Valheim was a very annoying but rewarding game. Mistlands is extremely lacking in rewards.
The things I loved about Valheim are not focus in the new biome. Additional I dislike crossbows and magic very much. In my opinion, they are an inconsistent addition to the main game. Also the progress to unlock it feels distanced from the main game too much.
Mistlands would've worked better as a standalone or a DLC for people who want this new features far away from the main game.
If you ask me, I think a lot of players feel this, but instead of addressing the real problem of, for example, the lack of rewards, they find a scapegoat in the "visibility reduction" or the "higher difficulty level".
I've said it before and it sounds a bit silly, but very disruptive things like farming copper are more fun when you feel the progress of every ingot you bring home. In Mistlands, you feel like you're working for nothing. I don't know how the devs managed to lose the connection to such core elements of the game.
In Valheim you can have a lot of fun dying/death penalty when you still make a noticeable progress, whether it's just getting to know the opponent better and benefiting enormously from that in the next fight or just collecting resources.
It makes barely a difference if you upgrade your gear in Mistlands (compared to copper to iron for example - already the first crypt gives you upgrade possibility) and it's not statisfying to collect the ressources for it either. Black marble is the "same as stone" / you really don't need to collect it with a few exceptions. Whole progression/rewarding system feels out of place. To craft the new food is not rewarding. To learn the Gjall mechanics is the only thing that gave me chills.
Take the rewards and progress from a game that made you go through frustration to get them and all that's left is frustration. And those are the comments you read here. Not to mention the lack of logical inconsistency and the distance from the main game as such.
9:13 am, December 17, 2022