sneakyweazel replied to Artificial difficulty at plains January 8, 2023 @ 9:16:54 am PST

Originally posted by DarthTanyon:
Wow.. got this bored huh.. maybe it's time for a new game or some mods to spice things up. I find nothing fun about making myself die more lol.. but hey to each their own I guess if this is fun for you.
Well, KSP2 comes out next moths 24th day so I'll have this time to play "through" the game with mistlands, which haven't previously explored, and who knows, maybe I'll start to dress in actual armor and eat proper food once I'm there.
Will look into mods once i "beaten" the game, or it comes out of EA.

Was actually looking forwards people telling me how low my block skill is, and how I should raise it, since it could mean that skills actually matter in this game ;-) but personally not that interested in datamining because that would mean that I had to either create a pit in which grind that skill or lower/raise it with console commands.
Much better if someone with the knowledge says "with this armor rating and skill X you can block/parry Y amount of dmg"


Edit
Somebody granted my wish :steamhappy:
Originally posted by Tiom:
You maximum health determines how big of a hit you can take.

A player gets 40% of their maximum health as the stagger bar. Taking or blocking hits that fill the stagger bar result in you staggering. In the case of blocking, if the stagger bar is filled after the shield dmg reduction is done your block or parry FAILS and then its up to your armor to mitigate the entire hit. If your block/parry succeeds your shield mitigates the dmg and then your armor mitigates it even further.

So if you try to block a 2* fuling which does around 160 dmg with a blackmetal shield and 90 hp, your dmg calculation is going to end up like below. I don't what what your block skill is but for the sake of the calculation im just going to assume your shield is max upgraded (90) and your actual block value with the shield is 110.

(160^2)/(4*110) = 58 dmg converted to stagger if blocked
(160^2)(4*160) = 38 dmg converted to stagger if parried.

40% of 90 = 36.

This means that once the food you have chosen starts to wear off even just a little bit, you lose the required maximum health to parry a 2* fuling. It also means that you cannot block a 2* fuling with that food.
9:13 pm, January 8, 2023
sneakyweazel 0 comments 0 likes