Bored Peon replied to Bridge Engineering Issue April 5, 2022 @ 1:19:23 am PDT

Originally posted by Lithariel:
Originally posted by Bored Peon:
Not really. You just have to use placeholders and get the camera angles to see the surface to snap to.
Then you are more patient then I am ;p. Valheims building is already pretty fiddely for me, sometimes it is hard to get stuff to snap perfectly where you want it to, especially when building something below you.
I build walls extending downwards. If you offset the short wall with a full size wall it gives a reference point to extend downwards easier. Get the wall to where you want to place whatever then remove the walls after.

If you need to get a better camera angle then slap down some piece to make a temporary scaffolding to stand on.

Originally posted by Lithariel:
Originally posted by Bored Peon:
Yeah, I already covered that in post #3, I wanted that height as a goal.

I created the topic to find out if anyone had tricks to finish without using iron or stone. I found my answer thanks to Mharr suggestion with the trees.
Post #3? I don't see that.
Well technically it is post #2 I guess.
Originally posted by Bored Peon:
Nah, I just wanted to build a big ass bridge. I could have easily made it lower or even filled in the ravine if I wanted. I also could have taken some iron form another world as well, was just seeing if it could be done with just the wooden beams.
I really hate making roads on slopes because it is a pain to get that good angle and maintain without having to go over it a dozen times smoothing out the humps. Especially when dealing with mountainsides. Doing switchback roads works but again a long pain in the ass. So I wanted to see about just making a bridge going straight across.

As for the build system it aint bad and is pretty flexible compared to Fallout 4 and No Man's Sky. Although I would love to have the free camera system that NMS has to build.
11:13 am, April 5, 2022
Bored Peon 0 comments 0 likes