Soulstinger replied to The Stamina system is killing the game for me December 25, 2022 @ 5:46:57 am PST

I feel the same. Any fight that isnt you just merking a mob thats in your way becomes you fighting the stamina bar more than the enemies and the terrain.

As for positive feedback; I think a good fix would be to increase the base regen rate, or get rid of/shorten the 'cooldown' before stamina regnerates after an action.

Another route would be to increase the effectiveness of skill level on stamina consumption. Having 50/75/100 run/jump should drastically reduce the amount of stam drain for those activities.

I would also suggest that, since they added the block meter, blocking taking stamina as well as filling the block meter is a poor system. ESPECIALLY since the block meter is tied to your HP foods, while still requiring stamina. The tangled relationship between HPs, Block meter, stamina use, and that all being tied to opposing food choices just needs to be re-thought.

Everyone commenting needs to remember; you NEED to be able to fail and die. The stamina system is there so you cant just block forever or leap over enemies indefinitely. You need to be able to make tactical mistakes and get taken down for it. But the current system is a bit too restrictive, too irritating, especially for non-combat related activities like building, and fighting in vastly vertical terrain.
3:13 pm, December 25, 2022
Soulstinger 0 comments 0 likes