Sardonic replied to dead raiser skeletons useless against seeker soldier (and starred others) January 14, 2023 @ 11:47:48 pm PST
Yeah, it's unfortunate, but if you've played enough mmos , like myself, you kind of expect game logic NPCs to just be bad in general. Like, no developer seems to have a grasp on useful minions. They always end up getting stuck on terrain, hitting the wrong target, chasing the wrong thing, being too squishy to micromanage, Upsetting the wrong NPC who happens to be way more powerful then you and kills you (whoa that got personal) Etc. Etc.
I went into the skull with the expectation that the skeletons would be little more than a distraction for the enemies and that turns to be all they're good for. Maybe with mods that can be different. I know there's already a mod that uses the deadraisers mechanics in a staff that lets you summon all types of friendly npcs like dragur and such. The trouble is the game doesn't have any targeting commands at all, so you're at the mercy of whoever the skeletons decide to fight with.
I went into the skull with the expectation that the skeletons would be little more than a distraction for the enemies and that turns to be all they're good for. Maybe with mods that can be different. I know there's already a mod that uses the deadraisers mechanics in a staff that lets you summon all types of friendly npcs like dragur and such. The trouble is the game doesn't have any targeting commands at all, so you're at the mercy of whoever the skeletons decide to fight with.
9:13 am, January 15, 2023