loppantorkel replied to Defenseless in Water May 20, 2023 @ 11:51:49 pm PDT

Originally posted by Sono:
Originally posted by loppantorkel:
*MAYBE* it's a precursor and the lesson we need before we get to the lava in Ashlands...?
I mean the terrain is supposed to be this way. It's what makes this biome a step up in difficulty.

Ending up in the water with no good escape and a seeker attacking..? People complain about other creatures attacking from water since the Meadows biome. Is it a part of the calculation or should it be changed? I think it's part of the game, but sliders are coming to satisfy those who want it easier.
I mean this is a games mechanics issue less a difficulty one, sliders wont change this.
It's both. The game mechanics in this particular case makes the game more difficult, resulting in more deaths and people being annoyed. Either removing the death penalties, making enemies less aggressive, etc would remove much of this annoyance for those who are annoyed by it.
Changing the terrain or removing the enemy's ability to attack in water would change the game for everyone, regardless if they want it or not.
To be frank, I don't think seekers should be able to attack in water at all, they're bugs, bugs drown when they get wet, and just not adapted to anything other than flying. (soldiers aside).
This would make the game easier. Now you have to be very wary what you fight where. As for the realism part, I don't care to be frank. Should a humanoid sized insect be able to attack you in the water in the Viking afterlife..? I think it's mostly a design decision and a balancing question - should the water be feared? Is the mechanic consistent? Can the player work around this difficulty in a reasonable manner?
Though that's kinda beside the point, I feel like if enemies are allowed to attack with their normal damage in water, the player should have some means of using a weapon too, to encourage use of more weapons, you could make it so spears and daggers are usable in water in particular. Being able to attack in water is still dangerous thanks to constant stamina drain, but making a saving hit to save yourself from an otherwise guaranteed death would make fun stories.
Same as above. It's a design decision. You're an unstoppable killing force on land. In the water you're a fragile baby. How do we handle this? We fear the water, build big ships and prepare our journeys.

We also can complain about the inability to defend ourselves in the water - ask for weapon availability, less harsh punishments, etc. For many Valheim players, reducing the risks would lead to a lessened experience.
I wouldn't mind minor adjustments in different mechanics, but in most cases - these inconveniences are better resolved by making the game easier for those who wants it easier. Not by making the terrain less restrictive, changing mechanics or other general changes.
The ability to recover out of a bad situation is part of survival games, That should go for being caught swimming too. Though I'd settle for a swim fast/low stamina swim potion for escapes.
I agree that you should be able to recover in some/most bad situations. I think a swim potion would be a bad idea though. Not certain, but as I see it, it would take up an extra inventory slot for most just in case, it would reduce the risk of water significantly and wouldn't make the game more fun. Just reduce tension and minor sporadic inconvenience.

Not sure how often Buke Perries are used. I don't think it was a very good thing to introduce. Can they help you recover in a potentially bad situation? Sure, in some specific situations. Were they worth adding? Not imo. They're more adding to the bloat of the game. Unused, unnecessary drops.
As Valheim expands, I hope the devs strive to not add unnecessary things. There are mods for that.
8:13 am, May 21, 2023
loppantorkel 0 comments 0 likes