76561197971763969 replied to Building Stability System May 15, 2022 @ 5:41:11 pm PDT
Hmmmm, what could be unrealistic about dying and being sent to a 10th level of the Viking afterlife to vanquish Odin's foes?
Suspension of disbelief has a spectrum of boundaries of course. No one is disputing that. Devs could've let people inanely build mall sized bases and piggy parks from just starting in the meadows but decided that since they has decided to implement building into the progression they felt it more meaningful to put restrictions in that actually as well match more grounded(yet still not really) building challenges irl too of course.
Its not Ark where people can build in thatch walls to the ceiling of the game. Ark though does have restrictions(in terms of structural defense against different tiers of dinos) and again that's per their dev teams implementation choices for their science fiction game too of course.
All in all, the building design implementation is the devs choice to match their game. And folks just need to learn how to use it.
Thanks for the flashbacks of my ARK days. It's been a while and I don't even remember how many therapy sessions it took to stop the nightmares.
Nothing like those megapalaces that took so long to render that people could fly right in the base before the walls and defenses showed up lol.
Since engineering was my irl gig you might imagine that the 'physics' in video games can produce some intellectual stress on my part lol. In games like Valheim it doesn't bother me too much and, like you said, adapting is the way to go. Games that proclaim "real world physics" are where I have the most teeth gnashing. Somehow that reality implementation only lasts until the most inopportune time. "What do you mean I can't <insert key functionality here>.
I look at Valheim physics as if it's an alternate reality with its own set of rules (which it is). Part of the challenge is to peel that onion and squeeze the most out of it.
8:13 am, May 16, 2022