Show All Valheim General Reply
Valheim General Reply, Items Found: 82k+
Soulstinger replied to Fish and baits, why? absolute no reason December 23, 2022 @ 2:37:53 pm PST
Im sure fishing will be expanded on in the 'Saga Worthy Seas' content patch
12:13 am, December 24, 2022
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Entity Mystik replied to Fish and baits, why? absolute no reason December 23, 2022 @ 2:35:49 pm PST
Women Fear MeFish Fear MeMen Turn Their Eyes Away From MeAs I Walk No Beast Dares Make A Sound In My PresenceI Am Alone On This Barren Earth.
12:13 am, December 24, 2022
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mziven replied to Craftable fishing rods and more unique fishing recipes would be awesome! December 23, 2022 @ 3:33:17 pm PST
Originally posted by FissionChips:Lvl5 fish jumping onto shore & no obvious progression past swamp fish ruined fishing for me, zero excitement. In all fairness fish are stupid as hell in real life..
12:13 am, December 24, 2022
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FissionChips replied to Craftable fishing rods and more unique fishing recipes would be awesome! December 23, 2022 @ 3:22:15 pm PST
Lvl5 fish jumping onto shore & no obvious progression past swamp fish ruined fishing for me, zero excitement.
12:13 am, December 24, 2022
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Gregomoto replied to Craftable fishing rods and more unique fishing recipes would be awesome! December 23, 2022 @ 3:08:11 pm PST
In terms of fashion you mean a frisian mink?^^
12:13 am, December 24, 2022
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mziven replied to Craftable fishing rods and more unique fishing recipes would be awesome! December 23, 2022 @ 3:03:04 pm PST
Also, more appropriate fishing attire!!! Fashion in an important part of any end game gosh darnit!!
12:13 am, December 24, 2022
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JimmyLurks replied to swamp biome completely f\d December 23, 2022 @ 3:43:01 pm PST
Tbh, I prefer to avoid being there at night if possible. I had just troll armor, a bow, and ategir. I used a bow for everything until I had to deal with either closing in draugrs or if I wanted to rus..
12:13 am, December 24, 2022
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HangarPilot replied to swamp biome completely f\d December 23, 2022 @ 3:39:02 pm PST
I've been playing Valheim regularly since about 2 weeks after launch... with the notable exception of the addition of the Abominations, the swamp doesn't feel any harder to me than it used to.Running ..
12:13 am, December 24, 2022
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FissionChips replied to swamp biome completely f\d December 23, 2022 @ 3:26:14 pm PST
Swamp is nerfed to hell IMO, used to be you couldn't move without tripping over deadly stared mobs when you get there, now you can sprint through empty swamps.
12:13 am, December 24, 2022
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SoulCreek replied to swamp biome completely f\d December 23, 2022 @ 3:13:19 pm PST
Use a mace for blobs, skeletons and wraiths. Their weakness is blunt damage. A shield is your friend. Fire arrows are good to go for the swamps.Be sneaky! Take your time, don't rush!Poison resistance ..
12:13 am, December 24, 2022
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Nifelheimer replied to swamp biome completely f\d December 23, 2022 @ 2:43:40 pm PST
if svamp is too hard for you then you are too weak when it comes to skills.valheim is a very easy game to play. you just cant rush things.you can kill everything in svamp with a bow. if you choose to ..
12:13 am, December 24, 2022
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M.Red replied to swamp biome completely f\d December 23, 2022 @ 2:06:51 pm PST
swamp is relatively easy to master once one understand whats going on therevery important are poison resistance meads try to beat up some abominations and get the gear craftetthe poison resistance fro..
12:13 am, December 24, 2022
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LONG LIVE XI JINPING replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 3:38:10 pm PST
Originally posted by vinyblaster:I would love to have a real reason to build a log cabin in the mountains, but really, why would I bother? When I was playing with my friends we set a rule to ourselves..
12:13 am, December 24, 2022
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vinyblaster replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 2:31:22 pm PST
Originally posted by DeMasked:Originally posted by vinyblaster:It would also be interesting if they could come up with a gameplay mechanic inciting you to build a base in each biome. The sort of tried..
12:13 am, December 24, 2022
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DeMasked replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 2:25:39 pm PST
Originally posted by vinyblaster:It would also be interesting if they could come up with a gameplay mechanic inciting you to build a base in each biome. The sort of tried with flax/barley but it doesn..
12:13 am, December 24, 2022
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vinyblaster replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 1:21:13 pm PST
It would also be interesting if they could come up with a gameplay mechanic inciting you to build a base in each biome. The sort of tried with flax/barley but it doesn't work. You don't need a full bl..
12:13 am, December 24, 2022
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Faceplant8 replied to Worn items should not count as inventory space December 23, 2022 @ 4:06:47 pm PST
Originally posted by FissionChips:Originally posted by Faceplant8:... if a horde attacked happened unexpectedly in the field. ...Except for being hunted events only happen near certain player built st..
12:13 am, December 24, 2022
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FissionChips replied to Worn items should not count as inventory space December 23, 2022 @ 3:17:16 pm PST
Originally posted by Faceplant8:... if a horde attacked happened unexpectedly in the field. ...Except for being hunted events only happen near certain player built structures (crafting stations, fires..
12:13 am, December 24, 2022
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John replied to Worn items should not count as inventory space December 23, 2022 @ 3:09:57 pm PST
Originally posted by FissionChips:I'm not sure what the solution is but the current way makes armour stands clunky and annoying. I can't just disrobe and then grab another set, I have to faff about mo..
12:13 am, December 24, 2022
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Faceplant8 replied to Worn items should not count as inventory space December 23, 2022 @ 2:56:56 pm PST
I would like to see an item that increased the number of slots, like the Meginjord increases the total weight. I'm not a fan of compartmentalizing storage. I would rather have the flexibility to fill ..
12:13 am, December 24, 2022
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Species1571 replied to Worn items should not count as inventory space December 23, 2022 @ 2:32:54 pm PST
Same with food, there should be a lunchbox area. Arrows too, they should go in a quiver and not take up general inventory slots.
12:13 am, December 24, 2022
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FissionChips replied to Worn items should not count as inventory space December 23, 2022 @ 2:27:32 pm PST
I'm not sure what the solution is but the current way makes armour stands clunky and annoying. I can't just disrobe and then grab another set, I have to faff about moving all my clothes to quickslots,..
12:13 am, December 24, 2022
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GoldieHeart replied to Worn items should not count as inventory space December 23, 2022 @ 2:02:09 pm PST
I haven't modded my game yet, but I would imagine there is a mod out there that will give us the extra slots. I just started playing a few days ago and I'm struggling to stay vanilla since there's a m..
12:13 am, December 24, 2022
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carnage4u replied to Roll back mistland nerf ! December 23, 2022 @ 4:11:03 pm PST
lol @ thread... The real challenge in mistland are ledges and trying to find the stupid iron mines
12:13 am, December 24, 2022
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John replied to Worn items should not count as inventory space December 23, 2022 @ 11:19:00 am PST
Really, people want backpacks, but if we would have a simple equipment loadout that would fix both the issue of having less stuff in our inventory and it opens up a whole lot more. Just imagine, diffe..
9:13 pm, December 23, 2022
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Yakumo_2020 replied to Worn items should not count as inventory space December 23, 2022 @ 11:03:14 am PST
Agree 100%With all the new mats, weapons, and random gear that has been added with teh Mistlands update inventory space is really becoming a critical issue.
9:13 pm, December 23, 2022
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Gregomoto replied to Worn items should not count as inventory space December 23, 2022 @ 11:01:13 am PST
Fully agreed.
9:13 pm, December 23, 2022
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Dwarflord replied to Worn items should not count as inventory space December 23, 2022 @ 11:01:07 am PST
I'd support this change.
9:13 pm, December 23, 2022
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FRiENEMY™ replied to Worn items should not count as inventory space December 23, 2022 @ 10:57:05 am PST
Yeah.
9:13 pm, December 23, 2022
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Treyu replied to Worn items should not count as inventory space December 23, 2022 @ 10:45:50 am PST
Yeah, like every survival, Clothes/armors goes into clothes/armors slots.
9:13 pm, December 23, 2022
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Leftcoast replied to Worn items should not count as inventory space December 23, 2022 @ 10:35:38 am PST
Agreed, I think they should have gone with item slots of some kind.
9:13 pm, December 23, 2022
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John replied to Wisp Arrows December 23, 2022 @ 11:31:51 am PST
Originally posted by Silence:- REMOVE PORTALS.- horses....You want to remove portals, but add horses. I think my Fenris armor is going to be more useful than a horse and what are you going to do with ..
9:13 pm, December 23, 2022
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Angrybeard replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 12:18:42 pm PST
Yeah, problem is that biomes don't change the further you go from spawn, no unique POIs, enemies etc. no advancing difficulty. Also, same applies to dungeons. And some biomes even feel incomplete. For..
9:13 pm, December 23, 2022
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Dampback replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 12:14:17 pm PST
The POI point is actually a strong one. they are weak, thats usually how a lot of PG POIS are, NMS empyrion, Minecraft was really the only one who did a good job at it... but its... well you know... m..
9:13 pm, December 23, 2022
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DarthTanyon replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 11:53:32 am PST
I agree with the meaningful POIs need to be improved/more added. I mean in the swamp we are there for really 1 thing and that is iron. So even though they add those towers and other structures the onl..
9:13 pm, December 23, 2022
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vinyblaster replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 11:31:31 am PST
Well at the end of the day an armor is an armor is an armor. They actually do an ok job adding armors with special effects and all. And I do find enough diversity between biomes - even though plains f..
9:13 pm, December 23, 2022
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DeMasked replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 11:02:47 am PST
I sorta agree in that each of the biomes could use more places of interest that a player can stumble across when exploring but that could come after fleshing out the main game and then simply bolsteri..
9:13 pm, December 23, 2022
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FerrousAradicen replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 10:37:31 am PST
Good thing you're not a developer of Valheim.
9:13 pm, December 23, 2022
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Dampback replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 10:36:55 am PST
To each their own, but you two should stop trying to out snob each other, move on enjoy the game or play another
9:13 pm, December 23, 2022
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Entity Mystik replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 10:35:13 am PST
There was an entire new dungeon added and two new light armors thrown inbetween working on a major title update and patches. But I suppose if that's not good enough for you then nothing will be
9:13 pm, December 23, 2022
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Leftcoast replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 10:34:17 am PST
Originally posted by LONG LIVE XI JINPING:Apparently, the issue with their MICROSCOPIC mini content update is, there is no update at all. 3 new banner colors won't count for obvious reasons... What I'..
9:13 pm, December 23, 2022
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LONG LIVE XI JINPING replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 10:28:57 am PST
Apparently, the issue with their MICROSCOPIC mini content update is, there is no update at all. 3 new banner colors won't count for obvious reasons... What I'm looking for is actual CONTENTS for depth..
9:13 pm, December 23, 2022
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Entity Mystik replied to Instead of developing into new biome (deep north/ashland), I'd rather they work on the DEPTH of each biome December 23, 2022 @ 10:13:22 am PST
Two-part answer.The biomes are somewhat unique from eachother in how you use your tools to "progress."For example, in the plains you are introduced to tar pits. Old faithful pickaxe is still..
9:13 pm, December 23, 2022
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Angrybeard replied to Balista future update? December 23, 2022 @ 12:19:26 pm PST
Originally posted by Godsmutant:Please add a Billista that I can manually use. That could be a thing too. I personally expect one to be mounted on ships.
9:13 pm, December 23, 2022
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Godsmutant replied to Balista future update? December 23, 2022 @ 12:06:48 pm PST
Please add a Billista that I can manually use.
9:13 pm, December 23, 2022
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Angrybeard replied to Balista future update? December 23, 2022 @ 12:00:27 pm PST
Ballistae are not meant to be used on random mobs outside bases. They are designed for big troll sized enemies.
9:13 pm, December 23, 2022
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4Thrawn replied to Balista future update? December 23, 2022 @ 11:49:39 am PST
Originally posted by Who Dat:Alot of people are focusing too much on the fact they target the player, theres no need to be outside of your base when there are portals, ballista is just raid/event defe..
9:13 pm, December 23, 2022
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Who Dat replied to Balista future update? December 23, 2022 @ 11:41:05 am PST
Alot of people are focusing too much on the fact they target the player, theres no need to be outside of your base when there are portals, ballista is just raid/event defense, build a bunch of alcoves..
9:13 pm, December 23, 2022
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jamesc70 replied to The Mistlands! You either love it or hate it. December 23, 2022 @ 12:40:08 pm PST
I'm not a fan of the Mistlands.I do okay there, but eventually the combination of the mist and the terrain kills me. Just the mist would be fine, but losing 5,000 bow shots worth of levels each time I..
9:13 pm, December 23, 2022
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Soulstinger replied to The Mistlands! You either love it or hate it. December 23, 2022 @ 11:44:14 am PST
Mistlands needed to be dialed in balance wise, this patch feels like a bit of an overcorrect. Was a bit too punishing before, feels a bit too easy now.But thats what early access is for, we're essenti..
9:13 pm, December 23, 2022
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